![]() ![]() At the end of each chapter, players are given a score on how they completed each area, with medals awarded to those who go undetected, take the pacifist route by not killing, or taking the way of the demon by killing all who stand in the way. Immediately, the game offers players a choice in how they wish to complete each area. Crouching, hiding and running all have their place within the game and even affect whether players are detected. Fans of the Assassin's Creed or Dishonored franchises will find a home in Aragami as they utilize the shadows and ninja abilities to clear each area. Players take control of Aragami as he sneaks (or assassinates) his way to freeing Yamiko and the Empress. There is definitely a gray area that forces players to confront their own biases in regards to who is "good" and who is "bad." Even Aragami himself learns this as the game progresses, creating opportunities for character development. ![]() ![]() ![]() With the two sides constantly juxtaposed in other works, I appreciated the political nuance in the game. Yamiko's presence creates the driving force for Aragami to complete his mission she explains that her own family had been slaughtered because they were people born from the Shadows. Having suffered heavy losses at the hands of Kaiho, we see that the forces of Light are capable of brutality. While many different media use the "dark side" as a scapegoat, or as the villain, Aragami shows players that there are two sides to every story. We learn from the story that not everything is just Light and Dark. It is said that in war, it's not about who is right, but about who is left. With the war devastating the land and claiming countless lives, the Empress invokes Aragami as an instrument of revenge, and Aragami promises to make the enemy pay. Both the Empress and her retainer, Yamiko, have been locked away by the enemy, Kaiho, after their kingdom was defeated during a brutal war. Still, its shadow based gameplay mechanics are good, and I'd like to see a more fully developed sequel or some other work from the developers.Stalking targets, blending into the shadows and freeing an imprisoned empress are all in a night's work for the vengeful spirit known as Aragami. As a package, Aragami: Nightfall Edition is a decent, somewhat short stealth game that's held back by bad AI and a general lack of polish. The Nightfall dlc is perhaps a bit less compelling than the main game, although there is still some fun to be had despite the more limited set of powers and less involving story. Aragami gets easier as it goes on, as it doesn't have much to throw at you to combat all the upgrades you get. Some power combinations get you easy kills but feel a little cheap, and I felt really overpowered by the end. Aragami lacks polish in a lot of places, which is probably due to its low budget - performance isn't great, there isn't much enemy variety in terms of design or function, and the draw distance on the shadows which you teleport to is noticeably limited. Gameplay is satisfying for the most part, but the level design is a little uninspired and the enemy AI is quite poor - I could run straight past tons of enemies without them being able to hit me, and I was able to skip a big chunk of a level I was struggling with in the dlc just by running through it. You're given a bunch of cool powers to enact this vengeance. In Aragami, you play as a being made of shadows seeking revenge for the woman that brought you to life. In Aragami, you play as a being made of shadows seeking revenge for Aragami is a fun stealth game with a dark atmosphere and decent story. Aragami is a fun stealth game with a dark atmosphere and decent story. ![]()
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